When Is The Next Squad Update
SQUAD v2.xv IS Alive NOW
Squad'south v2.15 update is at present live for players to download.
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Team UPDATE V2.15 RELEASE NOTES
v2.15 Update is the much anticipated release of the Australian Army. This lite infantry focused faction has a Bullpup primary, and a unique Combat Engineer separate to offering players expanded options on the field. Also a characteristic in v2.15 is improvements to Trick Deployables including new additions such as camouflage netting that will aid conceal soldiers who are using the Play tricks for cover. The team has also updated and replaced most particle VFX with improved visual fidelity and major performance optimizations.
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Squad Developer Q&A – March 31, 2022
Thank you all for taking part in the 2d Squad Q&A where you lot, the players, get to ask the people who made Team all about the game! This continues to be an experiment, so we may tweak things every bit nosotros go frontward, but we're delighted with the continued loftier quality of questions that we received.
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Squad V2.14 IS LIVE NOW
Team's v2.fourteen update is now alive for players to download.
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Team UPDATE V2.14 RELEASE NOTES
With the v2.14 Update we wanted to focus on returning Squad to a more regular update cadence, with smaller updates. While we still have larger content updates on the horizon, we want to go on a steady stream of improvements and refinements coming to Squad.
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THE WRENCH – February 2022
Welcome to another installment of The Wrench, a look at some of the great piece of work Squad's modding community has been doing over the past calendar month. Beneath are updates from some of Squad's mods written by the modern teams themselves.
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Team v2.13 Hotfix
Today we are releasing Squad Hotfix v2.13, which specifically aims to accost some of the functioning drops that players take reported following the v2.12 Update.
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Team v2.12 Framerate Investigation
With yesterday's release of v2.12 yesterday, we've seen some players study concerns surrounding performance.
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Squad v2.12 Is Live Now
Team's v2.12 update is now live for players to download.
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Squad Update v2.12 Release Notes
Squad's v2.12 Update has been in development for a considerable amount of time hither at Offworld Industries and the unabridged development squad is excited for you to get your hands on it and finally experience it in the live game!
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An update on Squad's Roadmap
Our focus had been on improving our communication with our players, and we want to keep that into 2022. At present that is a two mode street, and information technology requires united states to listen as much as talk, and so nosotros've been listening to your concerns. Out of everything yous've said the most commonly raised result is our out-of-date Roadmap!
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Happy Holidays from Offworld Industries
From everyone at Offworld Industries we wish you a wonderful holiday flavor with your friends, family, and loved ones as we celebrate the end of some other twelvemonth!
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Squad's 2021 in Review
2021 has been quite the hard yr. Here at Offworld, we had certainly hoped to accomplish more. We've touched on this with you all previously, but we wanted to share some final thoughts and a recap with our amazing playerbase as nosotros fix for the holiday pause...
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Learnings from our commencement Q&A
You had thoughts well-nigh our Developer Q&A and nosotros've seen them.
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THE WRENCH – Nov 2021
Get fresh updates from the modding community in this month's The Wrench
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The Wrench – September 2021
Become fresh updates from the modding community in this calendar month'due south The Wrench
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The Wrench – August
This month's edition of The Wrench is jam-packed! Bank check it out!
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Squad Update: V2.11
New content, new features, oh my!
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Quarterly Development Update
A pocket-size insight into contempo development happenings.
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Recently Released HAB Meta Changes in v2.9
We have an important bulletin regarding the recent implementation of HAB Proximity Scaling in v2.ix
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The Wrench – Freedom Edition (July)
Let's catch upwards with some of the modders and their creations
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Transparency on Contempo Actions Taken
We've recently taken action on a Steam Workshop submission and want to explain our reasoning.
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Team Update: V2.9
Gameplay updates and bug fixes aimed at improving your overall feel
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WIP Lighting/Shadows UAT Playtest – June 27th 2021
Bring together us at noon PDT on Squad - Public Testing
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Squad Update: V2.8
Vehicle mesh fixes and more than.
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Condition Update: V2.vii Issues
An update from the team regarding bug since the release of V2.vii
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The Wrench – May 2021
An updated expect at what the Mod Community has been working on
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Squad Hotfix: V2.6
A pocket-size hotfix for the weekend
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Squad Update: V2.5
Come, Mr. DJ, song pon de replay
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Squad Update: V2.4.i
Some quick fixes
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Squad Update: V2.four
Is that a joystick in your pocket or are yous just happy to meet bugfixes?
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Squad Update: V2.3
Issues fixes and improvements.
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Squad Update: V2.0
Get set up for a lot of new changes and improvements!
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HAPPY HOLIDAYS!
To bigger and meliorate years. A give thanks you from OWI to you.
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An Declaration from our CEO
Will Stahl aka Merlin has an important message.
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The Wrench – Holidays Edition
They're at it again, working on all these treats!
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The Wrench – Oct Edition
Every bit the Fall sets in, let's get cozy with a warm mug of cocoa and some updates from the modding community.
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Minor: V1.1 Released!
Server queue limits. So hot correct at present!
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Squad v1.0 Released!
Squad officially launches out of Early Admission.
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Beta 21.1 Released!
Important Meta Changes Inside - Read on!
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The Road to Fallujah, Pt ii
It's been a while since we walked these streets, let's get familiar again.
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Beta 21 Released!
Read up on the latest update!
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The Wrench – July 2020
Become out of the heat and refresh yourselves with the latest from the modding community.
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Game Designer Letter of the alphabet from Fuzzhead – 24th July 2020
Get yourself a brew of something warm, cozy upwardly, and become ready for some weekend reading from Fuzz.
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Beta xx.2 Released
Coming in hot with an assortment of map layer and surround fixes!
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Beta 20 Released
Containing a slew of optimizations and a new map - Lashkar Valley, Beta 20 is ready for you!
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The Wrench, May/June 2020
Newcomers and old friends are showing off some awesome mods!
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Beta 19.five.one – Server-side Update
A server-side fix for helicopter desync issues
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Beta 19.5 Released
Further hotfixes, but in fourth dimension for the weekend.
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Beta 19.iv.2 Released
Further fixes for AMD and whitelisted mod servers included.
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Beta nineteen.4.1.43 Released
Initial AMD fixes and optimizations, AMD work continues.
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Beta 19.4.0.37 Released
Nosotros're sending out an update for server stability.
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Beta xix.4 Released
Operation fixes? Yes, please!
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Beta 19.2 Released
A quick update for your client.
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Updated: Beta xix Connectivity Issues
Nosotros remember we figured it out, fix incoming!
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Beta 19 Release Notes
Dragging it out of testing into a Steam client near yous!
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The Wrench – April 2020
We must be well on our way to Spring 'crusade some of our favorite mods are coming out of hibernation!
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The Wrench – February 2020
Around the earth and back again!
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Whitelisted Mods are Here!
Nosotros know, we know, it'due south about time!
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Whitelisting Results
Drum scroll please!
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Beta 18 Released
I think it's the time of year to requite dorsum, so in true Beta mode, we bring you glorious updates and fixes to your favorite game of the holidays!
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Offset Mod Whitelisting Vote!
Bedrock...the vote?
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Squad SDK Tutorials
Build your skills, build a new world!
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Hotfix 17.two Released + CAF Notes
O, Canada, have nosotros got some hotfixes!
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Modification Whitelisting
It'southward fourth dimension to let mods shine!
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Beta 17 Released
Commander is online and ready to rock.
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The Wrench – Nov 2019
It'south almost egg nog season, y'all know. Nosotros can merely ignore cranberry sauce for a while.
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Beta 17 Public Testing
Welcome to duty, Commander.
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The Wrench – Oct 2019
Tricks? Pfft, our modders only accept treats!
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Blastoff 16.1 Released
We've got some fixes for ya!
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Alpha sixteen Patch Notes
Cheers to heroic testing efforts by the community, we're going alive with Alpha 16! A huge thank you for all your assistance!
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Blastoff 16 Testing Lifts Off + AMA!
Striking the skies, so hit the comments!
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The Wrench – September 2019
We scoured the globe (thanks for hosting us, Japan!) and plant out that, aye, Team modders are the best.
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CAF Patch and A16 Status
Fixes for Canadians and a cursory delay on Blastoff xvi. Read on for more than!
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The Wrench – August 2019
New faces and old favorites are joining us this month!
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Canadian Armed forces Deployed!
Please welcome the latest Squad faction, now function of your Steam library for free.
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Alpha 15.1 Released
A little update to tide you lot over. We've got fixes!
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A Roadmap for Squad
Where we're going, nosotros're definitely going to need roads.
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Alpha fifteen Released
550 rounds per minute?! That's how Russian hardware rolls, squaddie.
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Now Testing Alpha 15
Bust out the problems smashers, folks. It's time to exam Alpha 15!
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Alpha 14.i Released
Nosotros've got some quick fixes for modding to tide you lot over until Alpha 15.
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Team SDK Updated
Modders, start your updates!
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Alpha 14 Patch Notes
The shortest iii weeks ever.
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Alpha thirteen Survey Review
Y'all all were kind enough to share your opinions, so we'd like to share some of the learnings.
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The Wrench – May 2019
If April showers bring May flowers, what brings awesome mods? The Wrench!
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Alpha 13.1 Released
Hot, fresh, and full of fixes.
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Alpha xiii Video Patch Notes
Words got you down? Try moving pictures!
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Alpha thirteen Patch Notes
It may have taken us three weeks, simply we've engineered up i hell of an Alpha release!
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The Wrench – April 2019
The only time a spanner in the works is a good thing!
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Modding 2.0, Update #2
Our modding developer, Zak Strange, has an update on Modding two.0!
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General Update
We're welcoming a new producer on lath! Hey Phil: Welcome!
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The Wrench, March 2019 Edition
Are you ready for the latest modding news? Hell yeah! It's The Wrench!
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What is Team? Director's Cut
Nosotros've got a hot new have on an old video, updated to show years of progress!
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Feb 2019 Recap
We're getting a little more blithe in this Recap, merely don't let that get you lot off-track!
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The Wrench – Feb 2019
From around the globe directly into the Workshop, Team modders are back to work and kickin' barrel. To the Wrench!
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January 2019 Recap
Nosotros're movin' on up to UE4.21 and bringing some goodies along with united states! Dig in!
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Modding 2.0 Q&A
We managed to get a few minutes with Modding developer Zak Strange to respond some questions near the upcoming Modding 2.0!
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The Wrench – December 2018
Welcome to December! Accept you lot been naughty or dainty this year? No matter! The modding community has plenty of presents for all the practiced squaddies!
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Alpha 12.2
Another batch of fixes is hot and set to go. Hither'south to Squadtastic weekend!
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Alpha 12.1
Nosotros've been working on getting the virtually heinous bug browbeaten in Alpha 12 and nosotros're happy to present the patch notes for the 12.1 patch!
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November 2018 – Next Phase
We know this doesn't look similar your usual Recap but nosotros idea we'd lay out what we have planned for the side by side stage of Squad evolution
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The Wrench – October 2018
Every bit you lot all know, November kicked off nicely with the release of Alpha 12, but the SDK hasn't quite fabricated it out yet. Nosotros've got an update on that and more than, as the modding customs has been difficult at piece of work in the final month.
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Blastoff 12 + Gratuitous Weekend
The shelling hasn't stopped since nosotros opened the Squad - Public Testing app, but thanks to yous fine folks, we're going live!
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Recap – Oct 2018
Now that the Halloween carbohydrate rushes are wearing off, it's fourth dimension to unwrap the Epitomize!
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The Wrench – September 2018
Welcome to September where the graphical fidelity gets chilling crawly and suddenly colors get introduced to the trees and whatnot.
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Epitomize – September 2018
The latest most Alpha 12, User Interface and some developers faces!
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The Wrench – Baronial 2018
This month we have all the Modding news you lot can imagine! Zombies, Factions, Maps and a lovely community which has a server dedicated to mods!
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Recap – August 2018
Tanks, User Interface and a Squadchat is what we accept for you this month. As well nosotros're leaving!
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The Wrench – July 2018
In this months' wrench we sing the canadian canticle for a scrap, read up on the Modding Roundtable and become a kicking out of Helis.
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Epitomize – July 2018
In this months epitomize we're going to take a look at the latest Art and Mapping updates besides as some new gameplay systems that are in the works!
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The Wrench – June 2018
Mods for streaming, some updates regarding technical gimmicks and some big news for anybody who loves a prissy circular of Battle Royale.
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Recap – June 2018
A first look onto our new map, some game arrangement overhauls that are in the works and tanks!
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Alpha 11.two
Alpha eleven.two is here, with lots of fixes, especially to the loathed cast problems. So update and set for the upcoming free weekend.
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The Wrench – May 2018
Maps, maps, maps: Classics, news ones and updates ones! Also great gamemodes and helicopters in this months' wrench.
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Recap – May 2018
Blastoff 11 now behind u.s.a., an outlook onto things that brand booms, Mail service Scriptum news and game modes!
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Blastoff eleven.1
Lots of fixes and changes in this release, welcome to Alpha 11.1
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The Wrench – Apr 2018
Something, something Boxing Royale ... expect? Yeah, Squad: Battle Royale Modern! Also: V11 Team SDK Update, maps and more!
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Modding 2.0 Update #i
Hear, hear ye Modders! Excited near what's coming up for yous with Modding 2.0? Then read this postal service!
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Alpha 11
Alpha eleven is finally here! Adding a multitude of things, a whole new factions, new models, weapons, and then much more …
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The Wrench – March 2018
Some new maps, some updated maps, some WW2 firepower and all that in a parcel of just one Wrench!
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Epitomize – March 2018
Tweaking AAS, lots of art updates, something new from the land of tea and crumpets!
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Air Attack Mocap Session
Some new motion capturing sessions are always bang-up. Specially when they involve our community! Together with Stack-Upward.org we selected two veterans who joined united states for this session.
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Alpha ten.2
Alpha x.two is out now! Check out the patchnotes!
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The Wrench – February 2018
The snow is melting (in the Northern Hemisphere, at least. Nosotros make no guarantees for the common cold-hearted either.) and the sun is coming out to polish onto our screens while nosotros're trying to piece of work on mods.
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Team Modding Roundup
Our new weekly modding event is coming up, check information technology out!
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Alpha 10.1
Alpha 10.1 is out now! Download and become in the field! Or read the changelog, we don't approximate.
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Recap – February 2018
A lot of things happened this calendar month even though it's the shortest 1.
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The Wrench – Jan 2018
Lots of nice things in this months' wrench, check information technology out!
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Alpha 10
The wait is over, Blastoff x is finally hither!
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Epitomize – January 2018
A lot of updates on Alpha x, nosotros're getting closer and can feel it right around the corner!
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The Wrench – Dec 2017
The Modding customs was also hard at work on some new content which we're happy to present to y'all.
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The Wrench – November 2017
We hope you've been keeping yourself decorated during this month as much as the modders have.
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Recap – Nov 2017
As we move into December, the team is now in a full bug-fixing and polish mode, where all the new major features take been locked down.
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Alpha 9.17
We released an update over the weekend, tweaking some of the performance issues on Mestia.
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The Wrench – Oct 2017
October may be over for a while, only thanks to you awesome modders out there we take great things to show this month.
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Alpha 9.15
Alpha nine.fifteen is hither and nosotros're sneaking the first iteration of modding support out with it.
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Alpha nine.fourteen Hotfix
Hope yous're enjoying the gratis weekend! This hotfix includes various fixes for some issues discovered during wider play of Mestia.
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Alpha ix.13
But a little drop for you lot before the free weekend. Enjoy!
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Recap – Oct 2017
We're bringing you another recap, fresh off the presses. This recap contains some of the most recent efforts each of the teams have put into Squad to show off their work, and what'due south coming downward the road for Team.
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The Route to Fallujah, Part 1
During our Kickstarter campaign we held a vote to encounter which map from Projection Reality you lot, the community, wanted us to remake for SQUAD. Fallujah clearly won that vote and was put on the roadmap.
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Alpha ix.12
We've got some fresh layers for you, with no small cheers to community members Beak Nye and Nordic for their offerings direct from the Squad SDK. Read on for the rest of the fixes and changes.
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The Wrench – September 2017
Winter may not be coming for all of us, but at to the lowest degree partly on the northern side of this cute little blue brawl the days are getting shorter, nights are getting colder and the people spend more fourth dimension in front of their PC rummaging effectually inside the Squad SDK.
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Animation Arrangement Update
Back in September 2015, even earlier we released in Early Access, we were starting to see a lot of flaws and shortcomings with our animation arrangement. Which was severely hamstringing united states of america not merely functioning-wise, only our power to expand it and add new features in a stable and reliable way.
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Epitomize – September 2017
Ah, the well-baked air, the change of seasons, and i of the spookiest months of the yr. The ghosts and ghouls volition shortly be out, and, let'southward face it, the only fashion to be prepared is to bring along a squadmate hauling a PKM to brand sure when the zombies* come, they stay downwards.
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The Wrench – August 2017
With StrangeZak working on getting modding support in Squad itself, what better time for The Wrench? August is back to school fourth dimension, and the modding community is definitely schooling u.s.a. on what can be done. Permit's get educated!
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Alpha v9.11
We've got a few crash fixes for you. In related news, we're also trying to keep your head above basis, where squaddies belong.
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The Road to Modding
Over the last calendar month, OWI's ain StrangeZak (Zak Strange) has been working hard on adding official modern support to Team. Although we still have a long way to become and everything could still change, our Modding SDK is starting to take shape.
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Alpha 9.10
With the weekend ahead, nosotros wanted to make sure you could get your range drills in. These hot, hot fixes can exist found on a Steam client nearly you today!
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Alpha 9.ix
Everybody loves a little bump in the quality of life and we're happy to provide that for you lot fine folks. Alpha 9.9 brings fixes for some nagging bug, and some functioning improvements besides.
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Recap – Baronial 2017
August was a bit of a quiet month, equally OWI was exposed to sunlight as a group exterior of Vancouver. Fully rested and recharged, we're back at information technology -- you lot may have noticed the Unreal Engine 4.16 update in the nine.8 patch.
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Blastoff 9.8
How about a little patch for the weekend? Alpha nine.8 has been released! While it's not a big one, we're laying the groundwork for more than good things to come.
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The Wrench – July 2018
In the summer time, non only the weather is fine, but likewise the modding customs is striving. Maybe information technology'southward simply too hot out there (Nosotros're sad everyone in the Southern Hemisphere.)
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Squad Motion Capture Session
A few weeks agone our animation and armed services advisor team met up in Vancouver to coordinate and execute a Motion Capture session, in club to actually up the ante on Squad's third person animations.
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Alpha 9.7 Hotfix
We've got a quick update to the nine.6 Alpha for you today! Allow's go right into the details of the hotfix:
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The Wrench – June 2017
Welcome to the June Edition of The Wrench! In this edition, nosotros are sharing (and showing off!) some fresh projects and progress with the community that modders accept been hard at work creating.
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Alpha v9.vi
The time has come up to striking the streets of Narva! Alpha ix.6 is upon united states, and a new map isn't the but affair in store for you! Are you locked and loaded?
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Recap – June 2017
Nosotros're kicking this one off with an eye to the future before nosotros dig into the June goodies. As we race into the second half of 2017.
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The Wrench – May 2017
This past month, the modding community has been actually decorated with their projects, stopping only to requite the Squad community some juicy updates to ogle.
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Recap – May 2017
At that place is a lot of work currently being washed on some disquisitional and fundamental systems that have required a significant portion of our squad to focus on them.
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The Wrench – April 2017
Once again, we have some exciting developments in the world of modding. There is a lot of new content available to modders with the release of the V9 SDK.
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Alpha nine.4
While nosotros accept been hard at work getting our big systems integrated for the upcoming v10 release, we merely couldn't permit you sit around for months and not get some cool stuff in the meantime.
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Out & Nigh
While nosotros gear upward the development of more than war machines, we thought we would share an insight into a new workflow nosotros are refining.
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The Wrench – March 2017
Once once again we have some heady developments in the earth of modding. To start off the article, every bit many of you may know the community made map Al-Basrah has been added to the game!
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Free Weekend + Alpha 9.2 Release
It'southward fragging time! Go your helmets dusted off, boots on the ground and be set to welcome the masses as nosotros ship our free weekend patch to the community in apprehension of the free weekend.
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Blastoff ix
Afterward much tribulation nosotros nowadays to the world Blastoff 9 of Squad! It is now available via Steam and then exist sure to update before playing.
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The Wrench – Feb 2017
An official modding server, new and updated maps and a new game mode in this months' Wrench.
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Blastoff ix Feature Preview
As we're rushing to squash the terminal few bugs and tweak in some more optimisation improvements we want to get you, the actor, equally informed as possible on what to look in Alpha 9.
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The Wrench – January 2017
Hope everyone had a overnice January and started the year well. The Modding Community never ceases to surprise us with their talent and inventiveness and we're excited to highlight some of the projects that are existence worked on right at present.
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Epitomize – January 2017
Happy 2017! In December nosotros worked hard to release Alpha eight.9 as a special patch on Squad'south first Steam altogether. We were happy to celebrate the anniversary past streaming CCFN and Team Ops.
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The Wrench – December 2016
Welcome to the new year! We hope you lot all had a squeamish new year'due south and are as excited as nosotros are for 2017, likewise equally what it will bring to Squad and the Modding Scene.
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Alpha 8.ix
We're hoping everyone is enjoying the December holidays, and as an end of year nowadays for everybody, nosotros're doing a special Holiday Patch with a couple goodies and bug-fixes to keep you all entertained over the break.
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The Wrench – November 2016
Nov is over, time to law that moustache and get your Christmas presents prepare! In other news: What a great calendar month it has been for Squad Modders.
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Epitomize – November 2016
It's been awhile since we had one of these things! For those new Squaddies that are not aware, every month we put out a Recap on what'south been happening backside the scenes in Team development, and is a great way for united states of america to tell YOU what we've been working on.
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The Wrench – October 2016
Welcome to cute November, it's time for mustaches (boys and ladies alike, don't be shy) and some more information from the Team Modding community.
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Alpha Version 8
Blastoff Version eight is now released. Subsequently hitting 1 of Squad's biggest milestones with the introduction of vehicles in Alpha Version vii, we could finally focus on doing an optimization pass on the core systems at present that all the underlying wires are continued.
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Epitomize – September 2016
September has sure gone by apace hasn't it? Over here in Team Dev-land nosotros've been hard at work improving the Alpha Version 7 edition of the game (with the latest hotfix being 7.6, notes are viewable here.), likewise as the next Alpha Version 8 where the primary focus is going to be on performance optimisations.
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Epitomize – August 2018
Vroom vroom! We promise you all accept been enjoying V7 and the introduction of Vehicles thus far.
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Blastoff Version 7
The day is finally hither. Vehicles take arrived. Information technology has been a long road for everyone on the development team, and especially y'all, the player. Only finally one of our long awaited features is set up to roll out.
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Version 7 Preview
We're almost there! Blastoff V7 is just on the horizon and it's time for us to do an overview of all the major changes and features coming in the adjacent patch.
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Recap – June 2016
June has been an extremely busy fourth dimension for us, with work on Version 7 well underway and a bulk of the team focusing on getting vehicles into your hands!
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Recap – May 2016
Hot on the heels of V6, it's fourth dimension for the Monthly Recap! While virtually of the calendar month was dedicated to working on the Alpha V6 release, there was still work going on that is in preparation for much farther downward the rails.
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Blastoff Version half dozen
It's Update time! We would like to give thanks our community for being so patient with us as we continue to grind away at the beast known as Squad development.
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Epitomize – April 2016
Apr has come and gone, time to update yous good people in the Squad-infinite about whats been happening backside the scenes!
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Original Soundtrack Vol. ane
We have a very special announcement for our music lovers, Book 1 of the Official Squad Soundtrack is available At present for all our Founders too every bit for general purchase via Steam.
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Epitomize – March 2016
We promise that you all are enjoying the latest V5 release, keeping in heed that we always take a zillion things going on in the background.
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Alpha Version five
Head up, a new version is inbound! Version 5.0 comes packed with a number of UI and quality of life improvements to help smooth out your experience in-game, equally well every bit a number of balance and performance tweaks.
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Whats up with Vehicles? Part 1
I've been working on Squad for nearly a year now, implementing a multifariousness of features y'all guys play with every mean solar day, like the Deployable system, the Gamemode system, AAS gamemode, flags, scoring and so on.
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Recap – February 2016
After a very busy six weeks mail EA launch the development team has spent the past month earthworks into more of our core game systems in an effort to get them closer to our final vision.
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Original Soundtrack
We take a very special announcement for our music lovers, the Team Original Soundtrack will be made available to all Founders via Steam presently.
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Recap – January 2016
A new year, it's that time of the calendar month once more!
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Happy Holidays!
Nosotros want to wish everyone a happy holidays and every bit we say bye to 2015 there are a number of things we want to announce before the yr is out.
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Early on Access Follow Upwardly
It's been a phenomenal couple of days for us leading up to and after launch, merely looking at the stats one thing still amazes united states and information technology is the positivity in our customs with veterans and newcomers alike.
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Steam Release
Itsouth been 431 days since our unveiling back in late 2014, and with the combined efforts of more than 30 developers, contributors, QA testing back up staff as well equally our wonderfully supportive community, Squad is the kind of game it is now.
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Version 3
Version 3 will soon exist releasing on Steam as a pb in to our Early Admission launch on the 15th. Steam keys which provide the new version will exist sent out shortly via e-mail to all Founders (those in the Squad Leader tier and up).
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Epitomize – November 2015
Nosotros tin can't believe it but information technology'southward nearing the release of Squad on Steam Early Access. Everyone on the squad is all hands on deck working away on the Steam release build. As a side notation our community continues to abound larger with the 10000 registered forum user mark being broken merely a few days agone!
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Release Information
It has been 14 months since our start public annunciation. The effort of 25+ developers, untold gallons of coffee, making thousands of new friends, and putting in tens of thousands of hours of gameplay testing, and nosotrosre well-nigh to brand our momentous launch on Steam, this December 15th, 2015.
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Epitomize – October 2015
It's that special time of the month again! This time nosotros desire to mankind each of the items out a picayune fleck more usual and give plenty of WIP shots and center candy for our hungry hungry fans.
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Version 2.1 Hotfix
We are putting out a hotfix for a number of pressing problems with the Closed Alpha Version 2 Build, mainly dealing with some gameplay and immersion breaking bug and bugs.
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Version two Annunciation
It'due south Offworld, bringing to you a frightfully packed update on the adjacent Airtight Alpha build (Version 2), fix to come up out at the end of the week, Thursday 11pm PST/Friday 6AM GMT.
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Recap – September 2015
September saw the opening of the epic Closed Blastoff, where even more than of our Kickstarter backers got a run a risk to finally leap in and play! Nosotros are definitely listening to your feedback and concerns, and are trying our best to incorporate every bit much of information technology into the adjacent build.
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Opening Announcement
For those that havent been hankering on every scrap of news to come out via our other channels (Facebook, Twitter, the JoinSquad Reddit or the Forums), we are ending our Closed Pre-Blastoff this week and moving right into our Closed Blastoff phase of play-testing and development get-go this Saturday.
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Week #5
This week volition be another circular of important bug fixes and some critical changes to the spawning mechanics which should change the fundamental nature of the game and bring it more than in line with our vision for the time to come.
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Calendar week #iv
They call it CPA for curt, nosotros're 28 Days Affected, Squad Medics baffled, You say in that location are more out there trying to get into this state of war? Madness.
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Week #three
We just wanted to say thanks to all our backers and community members who managed to play over the weekend that has passed, despite the various issues relating to the build at the time.
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Recap – July 2015
Information technology has been really busy in Development-Land over July, especially with the Closed Pre-Alpha finally being put out into the wild. However a lot of stuff does become unnoticed, and this recap is the perfect place to take stock on whatsouth been happening behind the scenes.
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Week #ii
While some of us are recovering from the awesomeness that was the opening weekend to the Squad Closed Pre-Blastoff, nosotros're nevertheless certainly forging ahead and preparing for the next calendar week of gaming and play-testing.
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Week #ane
The Ranger Weekend has opened to great success with backers who have pledged at the Ranger tiers getting showtime dibs on playing the game. Many-a-round has been played with tonnes of teamwork and intense firefights, keeping our Rangers hooked for hours on end.
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Recap – June 2015
Nosotros had our Kickstarter campaign, which pulled in close to $449,000 CAD (Paypal backers included), officially 244% of our funding goal! We wish to thank the over 4,500 backers who saw and believed in our vision for the tactical shooter genre.
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Entrada Roundup
We're on the home stretch of our Kickstarter Campaign, nosotros desire to give thanks the over 3700 backers who have pledged and given their organized religion in united states of america to create the almost ambitious tactical first person shooter in many years.
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Recap – May 2015
Our Kickstarter has finally (excuse the pun) kicked off, and likewise its time for our monthly update in the earth of Squad Development! We only want to say Cheers to anybody who has backed the states thus far, and to encourage everyone to proceed on spreading the Team proper name!
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Epitomize – April 2015
April was a very busy time for us, every bit you can run into past the characteristic work done below. In addition nosotros are planning something very big towards the end of this month, so go along your eyes peeled for more media from us as well as on Youtube.
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Recap – March 2015
This month nosotros have ramped up internal testing with developers and select customs members, playing with over 30 players in a round with merely a few minor hiccups, and the results are very promising! Nosotros're aiming for bigger and amend in hereafter tests.
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Epitomize – February 2015
Information technology is fourth dimension for our monthly update for February 2015!
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M4 Showcase
Squad Dev Squad here with another Art Update.
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Epitomize – January 2015
Every month we'll be releasing a monthly epitomize to highlight the progress we have made on Team and take the opportunity to show off some of our work.
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A New Habitation
This site will be your central repository for all things Squad. The updates section volition keep you informed virtually the state of the game including programmer diaries that highlight new features, artwork, and content, as they are being developed.
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I came, I SAW, I conquered.
When I offset joined Squad, our weapons roadmap was in place and artists had weapons assigned to them. There were a few assets that were floating in limbo considering no one had claimed them. The M249 was one of them, I mean - how hard could it be?
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When Is The Next Squad Update,
Source: https://joinsquad.com/updates/
Posted by: joneshishismand.blogspot.com
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